The Japanese video game The Touhou Project may be described as peripherally well known due to its cult status, but its rich fan contributions are anything but.
If we don’t oppose a loose interpretation of the language of activism for freelancers commentators for Nintendo, the subversive power of the idea of a strike will be lost further.
Instead of pinning the blame entirely on developers, we should instead focus our attention on the ways they are incentivized to limit the release of their work.